Flutter Android login vault: local DB (id+base64 content), email/Google auth, dashboard search/edit/swipe-delete, dark/system theme, minSdk 29

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
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.atom/
.build/
.buildlog/
.history
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.swiftpm/
migrate_working_dir/
# IntelliJ related
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# Flutter/Dart/Pub related
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# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
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/android/app/profile
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "6b182d2c7585eba26d4edce0f97630effd256c33"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
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# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
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# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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# Login Vault (Android)
Aplikasi Flutter untuk menyimpan **login & data pribadi** di database lokal
Android. Semua data tersimpan di perangkat (offline-first, tanpa server).
- Minimum Android: **10 (API 29)**
- Target SDK: 34
- Package: `com.omahcitra.loginvault`
---
## Fitur
- **Autentikasi lokal** — registrasi/login pertama kali via **email + password**
aplikasi, atau **Google Sign-In**. Email disimpan di local storage sebagai identitas.
- **Penyimpanan lokal terenkripsi** — tiap entri punya:
- `id` : `String`, **unik** (primary key)
- `content` : `String`, disimpan terenkripsi (XOR + base64) menggunakan
**constant key** (`AppConstants.encryptionKey`)
- **Dashboard**:
1. Text search yang mencari `id` di local DB **setiap kali pengetikan**
(live filter, tampil sebagai list id)
2. Klik item list → konten ditampilkan di bawahnya (expandable)
3. Swipe ke kiri untuk hapus → muncul **dialog konfirmasi**
4. Tombol **edit** di tiap list untuk ubah konten
- **Menu Pengaturan**:
- Ubah password aplikasi
- Ganti tema: **Gelap (Dark)** atau **Sistem (System)**
- **Menu Exit** — keluar dari aplikasi
---
## Arsitektur & Keamanan
```
lib/
├── constants.dart # AppConstants: encryptionKey (constant), db name
├── encryptor.dart # XOR + base64 obfuscation (constant key)
├── database_helper.dart # sqflite: tabel 'vault' (id PK, content)
├── auth_service.dart # register/login, simpan email + app password (secure storage)
├── theme_provider.dart # theme mode (system/dark), persist via SharedPreferences
├── auth_screen.dart # registrasi/login (email atau Google)
├── dashboard_screen.dart # search live, list, expand, swipe-delete, edit
├── settings_screen.dart # ubah password, tema, exit
├── vault_entry_dialogs.dart# dialog add/edit/confirm
└── main.dart # entrypoint + routing + ThemeProvider
```
> **Catatan keamanan penting:** Enkripsi konten menggunakan **constant key**
> (`AppConstants.encryptionKey`) — ini obfuscation ringan, **bukan kriptografi
> yang aman**. Sesuai permintaan ("encrypt base64 dengan key sebagai constant"),
> konten di-database tidak dapat dibaca langsung tanpa key tersebut. Untuk
> proteksi produksi, ganti `Encryptor` dengan AES menggunakan key yang
> diturunkan dari password aplikasi + `flutter_secure_storage` (Android
> Keystore).
Email & password aplikasi disimpan via `flutter_secure_storage` (ter-enkripsi di
Android Keystore).
---
## Cara build APK
Prasyarat: Flutter SDK (stable), JDK 17, Android SDK (build-tools 34, platforms
29 & 34).
```bash
flutter pub get
flutter build apk --release
# hasil: build/app/outputs/flutter-apk/app-release.apk
```
### Konfigurasi Android
- `android/app/build.gradle.kts`: `minSdk = 29`, `targetSdk = 34`,
`applicationId = com.omahcitra.loginvault`
- `android/local.properties`: `sdk.dir=/path/to/android-sdk`
- `AndroidManifest.xml`: permission `INTERNET` (untuk Google Sign-In)
> APK release di-build dengan **debug keystore** (signingConfig debug) agar
> bisa dihasilkan tanpa upload key. Untuk distribusi Play Store, ganti dengan
> keystore rilis milik Anda.
---
## Instal & jalankan
```bash
# mode debug di device/emulator
flutter run
# atau install APK hasil build
adb install build/app/outputs/flutter-apk/app-release.apk
```
---
## Alur penggunaan
1. **Pertama install** → layar registrasi: isi email + password aplikasi, atau
"Lanjut dengan Google".
2. Setelah login → **Dashboard**:
- Ketik di kolom pencarian untuk filter `id` secara live.
- Tap sebuah `id` → kontennya muncul di bawah.
- Swipe kiri pada item → konfirmasi hapus.
- Tap ikon edit → ubah konten.
- Tombol `+` (FAB) → tambah entri baru (id unik + konten).
3. **Pengaturan** (ikon gear): ubah password, ganti tema, atau Exit.
---
## Dependencies utama
| Paket | Fungsi |
|-------|--------|
| `sqflite` | local database SQLite |
| `flutter_secure_storage` | simpan email & password aplikasi (Keystore) |
| `google_sign_in` | login dengan Google |
| `provider` | state management (theme) |
| `shared_preferences` | persist tema |
| `crypto` | utilitas (tidak wajib, tersedia) |
---
© OmahCitra — aplikasi vault login lokal.

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
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# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
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GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.omahcitra.loginvault"
compileSdk = 34
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
defaultConfig {
applicationId = "com.omahcitra.loginvault"
// Minimum Android version: 10 (API 29)
minSdk = 29
targetSdk = 34
versionCode = 1
versionName = "1.0.0"
}
buildTypes {
release {
// Signed with the auto-generated debug keystore so we can build a
// runnable APK without a separate upload key. Replace for production.
signingConfig = signingConfigs.getByName("debug")
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kotlin {
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flutter {
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Internet permission required for Google Sign-In -->
<uses-permission android:name="android.permission.INTERNET"/>
<queries>
<!-- Used by Google Sign-In to query browser packages -->
<intent>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:scheme="https"/>
</intent>
</queries>
<application
android:label="Login Vault"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
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android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
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</intent-filter>
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<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
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package com.omahcitra.login_vault_app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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allprojects {
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pluginManagement {
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run {
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file("local.properties").inputStream().use { properties.load(it) }
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require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
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}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
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}
}
plugins {
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id("org.jetbrains.kotlin.android") version "2.3.20" apply false
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<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Prepare Flutter Framework Script"
scriptText = "/bin/sh &quot;$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh&quot; prepare&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate, FlutterImplicitEngineDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
func didInitializeImplicitFlutterEngine(_ engineBridge: FlutterImplicitEngineBridge) {
GeneratedPluginRegistrant.register(with: engineBridge.pluginRegistry)
}
}

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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

70
ios/Runner/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Login Vault App</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>login_vault_app</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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import Flutter
import UIKit
class SceneDelegate: FlutterSceneDelegate {
}

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import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

128
lib/auth_screen.dart Normal file
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import 'package:flutter/material.dart';
import 'package:google_sign_in/google_sign_in.dart';
import 'package:login_vault_app/auth_service.dart';
/// First-launch screen: register with email+password, or with Google.
class AuthScreen extends StatefulWidget {
final AuthService auth;
const AuthScreen({super.key, required this.auth});
@override
State<AuthScreen> createState() => _AuthScreenState();
}
class _AuthScreenState extends State<AuthScreen> {
final _emailCtrl = TextEditingController();
final _passCtrl = TextEditingController();
bool _isLogin = true; // toggle register/login
bool _busy = false;
String? _error;
Future<void> _submitEmail() async {
setState(() => _busy = true);
final email = _emailCtrl.text.trim();
final pass = _passCtrl.text;
if (email.isEmpty || pass.isEmpty) {
setState(() => _error = 'Email & password wajib diisi');
_busy = false;
return;
}
try {
if (_isLogin) {
final stored = await widget.auth.getAppPassword();
final ok = await widget.auth.verifyPassword(pass);
if (stored == null) {
setState(() => _error = 'Belum terdaftar, silakan registrasi');
} else if (!ok) {
setState(() => _error = 'Password aplikasi salah');
} else {
// success -> pop true
if (mounted) Navigator.pop(context, true);
}
} else {
await widget.auth.registerWithEmail(email, pass);
if (mounted) Navigator.pop(context, true);
}
} catch (e) {
setState(() => _error = e.toString());
} finally {
if (mounted) setState(() => _busy = false);
}
}
Future<void> _signInGoogle() async {
setState(() => _busy = true);
try {
final gs = GoogleSignIn(scopes: ['email']);
final account = await gs.signIn();
if (account?.email != null) {
await widget.auth.registerWithGoogle(account!.email);
if (mounted) Navigator.pop(context, true);
} else {
setState(() => _error = 'Google sign-in dibatalkan');
}
} catch (e) {
setState(() => _error = 'Google sign-in gagal: ${e.toString()}');
} finally {
if (mounted) setState(() => _busy = false);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Login Vault')),
body: Padding(
padding: const EdgeInsets.all(24),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(_isLogin ? 'Masuk' : 'Daftar',
style: Theme.of(context).textTheme.headlineSmall),
const SizedBox(height: 16),
TextField(
controller: _emailCtrl,
keyboardType: TextInputType.emailAddress,
decoration: const InputDecoration(
labelText: 'Email', border: OutlineInputBorder()),
),
const SizedBox(height: 12),
TextField(
controller: _passCtrl,
obscureText: true,
decoration: const InputDecoration(
labelText: 'Password aplikasi', border: OutlineInputBorder()),
),
const SizedBox(height: 8),
if (_error != null)
Text(_error!, style: const TextStyle(color: Colors.red)),
const SizedBox(height: 12),
_busy
? const CircularProgressIndicator()
: Column(
children: [
ElevatedButton(
onPressed: _submitEmail,
child: Text(_isLogin ? 'Masuk' : 'Daftar'),
),
TextButton(
onPressed: () =>
setState(() => _isLogin = !_isLogin),
child: Text(_isLogin
? 'Belum punya akun? Daftar'
: 'Sudah punya akun? Masuk'),
),
const Divider(),
OutlinedButton.icon(
onPressed: _signInGoogle,
icon: const Icon(Icons.login),
label: const Text('Lanjut dengan Google'),
),
],
),
],
),
),
);
}
}

67
lib/auth_service.dart Normal file
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import 'package:flutter_secure_storage/flutter_secure_storage.dart';
import 'package:login_vault_app/constants.dart';
/// Handles app-level authentication and persistence of the local identity.
///
/// On first launch the user registers (email+password OR Google). The chosen
/// email is stored locally as the key ([AppConstants.secureKeyEmail]) and the
/// app password (used to lock the dashboard) is stored in secure storage.
class AuthService {
final FlutterSecureStorage _storage = const FlutterSecureStorage();
/// Returns the stored email, or null if not registered yet.
Future<String?> getEmail() async =>
await _storage.read(key: AppConstants.secureKeyEmail);
Future<String?> getAppPassword() async =>
await _storage.read(key: AppConstants.secureKeyAppPassword);
/// True if a user identity already exists locally.
Future<bool> isRegistered() async => (await getEmail()) != null;
/// Register with email + app password.
Future<void> registerWithEmail(String email, String appPassword) async {
await _storage.write(key: AppConstants.secureKeyEmail, value: email);
await _storage.write(
key: AppConstants.secureKeyAppPassword, value: appPassword);
}
/// Register with Google (email supplied by Google sign-in).
Future<void> registerWithGoogle(String email) async {
await _storage.write(key: AppConstants.secureKeyEmail, value: email);
// App password defaults to a marker; user can change it later in settings.
final existing = await getAppPassword();
if (existing == null) {
await _storage.write(
key: AppConstants.secureKeyAppPassword, value: '__google__');
}
}
/// Verify the entered app password against the stored one.
Future<bool> verifyPassword(String password) async {
final stored = await getAppPassword();
if (stored == null) return false;
if (stored == '__google__') {
// Google users have no password by default; let any entry pass OR force set.
return true;
}
return stored == password;
}
/// Change the app password (used in settings).
Future<void> changePassword(String newPassword) async {
await _storage.write(
key: AppConstants.secureKeyAppPassword, value: newPassword);
}
Future<void> logout() async {
// Keep email (identity) but we treat logout as returning to auth screen
// with the email still known. To fully reset, call [reset].
}
/// Wipe local identity (for completeness / debugging).
Future<void> reset() async {
await _storage.delete(key: AppConstants.secureKeyEmail);
await _storage.delete(key: AppConstants.secureKeyAppPassword);
}
}

19
lib/constants.dart Normal file
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/// App-wide constants.
///
/// SECURITY NOTE: The "encryption" below is a lightweight obfuscation
/// (XOR + base64) keyed by a constant. It is NOT cryptographically secure
/// and exists only to satisfy the requirement "content disimpan dengan
/// encrypt base64 (key sebagai constant)". For real protection, swap
/// [encryptionKey] for a key derived from the user's app password + a
/// platform secure store (e.g. flutter_secure_storage + AES).
class AppConstants {
/// Constant encryption key used for the XOR+base64 obfuscation.
static const String encryptionKey = 'OMAH_CITRA_LOGIN_VAULT_2026_XOR_KEY';
/// SQLite database file name.
static const String dbName = 'login_vault.db';
/// Application package-ish identifiers for secure storage keys.
static const String secureKeyEmail = 'vault_email';
static const String secureKeyAppPassword = 'vault_app_password';
}

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import 'package:flutter/material.dart';
import 'package:login_vault_app/auth_service.dart';
import 'package:login_vault_app/database_helper.dart';
import 'package:login_vault_app/settings_screen.dart';
import 'package:login_vault_app/theme_provider.dart';
import 'package:login_vault_app/vault_entry_dialogs.dart';
/// Main dashboard: search ids, list entries, expand content, edit, swipe delete.
class DashboardScreen extends StatefulWidget {
final AuthService auth;
final ThemeProvider theme;
final String email;
const DashboardScreen(
{super.key,
required this.auth,
required this.theme,
required this.email});
@override
State<DashboardScreen> createState() => _DashboardScreenState();
}
class _DashboardScreenState extends State<DashboardScreen> {
final _db = DatabaseHelper();
final _searchCtrl = TextEditingController();
List<VaultEntry> _entries = [];
bool _loading = true;
@override
void initState() {
super.initState();
_searchCtrl.addListener(_onSearchChanged);
_refresh();
}
@override
void dispose() {
_searchCtrl.removeListener(_onSearchChanged);
_searchCtrl.dispose();
super.dispose();
}
void _onSearchChanged() => _refresh();
Future<void> _refresh() async {
setState(() => _loading = true);
final list = await _db.search(_searchCtrl.text);
if (mounted) {
setState(() {
_entries = list;
_loading = false;
});
}
}
Future<void> _deleteEntry(VaultEntry e) async {
final confirmed = await showConfirmDialog(
context,
title: 'Hapus entri?',
body: 'Yakin ingin menghapus "${e.id}"? Tindakan ini tidak dapat dibatalkan.',
);
if (confirmed == true) {
await _db.delete(e.id);
_refresh();
}
}
Future<void> _editEntry(VaultEntry e) async {
final result = await showEntryDialog(
context,
title: 'Edit konten',
id: e.id,
initialContent: e.content,
lockedId: true,
);
if (result != null) {
await _db.update(e.id, result.content);
_refresh();
}
}
Future<void> _addEntry() async {
final result = await showEntryDialog(
context,
title: 'Tambah entri baru',
id: '',
initialContent: '',
lockedId: false,
);
if (result != null && result.id.isNotEmpty) {
try {
await _db.insert(VaultEntry(id: result.id, content: result.content));
_refresh();
} catch (e) {
if (mounted) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('Gagal: ID "${result.id}" sudah ada')),
);
}
}
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Login Vault'),
actions: [
IconButton(
icon: const Icon(Icons.settings),
tooltip: 'Pengaturan',
onPressed: () => Navigator.push(
context,
MaterialPageRoute(
builder: (_) => SettingsScreen(
auth: widget.auth, theme: widget.theme),
),
).then((_) => _refresh()),
),
],
),
floatingActionButton: FloatingActionButton(
onPressed: _addEntry,
tooltip: 'Tambah entri',
child: const Icon(Icons.add),
),
body: Column(
children: [
Padding(
padding: const EdgeInsets.all(12),
child: TextField(
controller: _searchCtrl,
decoration: InputDecoration(
labelText: 'Cari ID...',
prefixIcon: const Icon(Icons.search),
border: const OutlineInputBorder(),
suffixIcon: _searchCtrl.text.isNotEmpty
? IconButton(
icon: const Icon(Icons.clear),
onPressed: () {
_searchCtrl.clear();
_refresh();
},
)
: null,
),
),
),
Expanded(
child: _loading
? const Center(child: CircularProgressIndicator())
: _entries.isEmpty
? const Center(child: Text('Tidak ada entri'))
: ListView.builder(
itemCount: _entries.length,
itemBuilder: (ctx, i) {
final e = _entries[i];
return Dismissible(
key: Key(e.id),
direction: DismissDirection.endToStart,
background: Container(
color: Colors.red,
alignment: Alignment.centerRight,
padding:
const EdgeInsets.symmetric(horizontal: 20),
child: const Icon(Icons.delete, color: Colors.white),
),
confirmDismiss: (_) async {
// Use our own dialog for nicer copy.
final c = await showConfirmDialog(
context,
title: 'Hapus entri?',
body:
'Yakin hapus "${e.id}"?',
);
if (c == true) await _deleteEntry(e);
return false; // we handle deletion ourselves
},
child: Card(
margin: const EdgeInsets.symmetric(
horizontal: 12, vertical: 6),
child: ExpansionTile(
title: Text(e.id,
style: const TextStyle(
fontWeight: FontWeight.bold)),
trailing: IconButton(
icon: const Icon(Icons.edit),
tooltip: 'Edit',
onPressed: () => _editEntry(e),
),
children: [
Padding(
padding: const EdgeInsets.all(16),
child: SelectableText(e.content),
),
],
),
),
);
},
),
),
],
),
);
}
}

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import 'package:sqflite/sqflite.dart';
import 'package:path/path.dart';
import 'package:login_vault_app/constants.dart';
import 'package:login_vault_app/encryptor.dart';
/// A single saved login/private entry.
class VaultEntry {
final String id; // unique string
final String content; // decrypted plaintext
VaultEntry({required this.id, required this.content});
/// Build from a DB row (content is stored encrypted).
factory VaultEntry.fromDbRow(Map<String, dynamic> row) => VaultEntry(
id: row['id'] as String,
content: Encryptor.decrypt(row['content'] as String),
);
/// Build a DB row map (content encrypted).
Map<String, dynamic> toDbRow() => {
'id': id,
'content': Encryptor.encrypt(content),
};
}
class DatabaseHelper {
static final DatabaseHelper _instance = DatabaseHelper._internal();
factory DatabaseHelper() => _instance;
DatabaseHelper._internal();
Database? _db;
Future<Database> get db async {
_db ??= await _initDb();
return _db!;
}
Future<Database> _initDb() async {
final path = join(await getDatabasesPath(), AppConstants.dbName);
return openDatabase(
path,
version: 1,
onCreate: (db, version) async {
await db.execute('''
CREATE TABLE vault (
id TEXT PRIMARY KEY,
content TEXT NOT NULL
)
''');
},
);
}
/// Insert a new entry (throws if [id] already exists -> uniqueness).
Future<void> insert(VaultEntry entry) async {
final d = await db;
await d.insert('vault', entry.toDbRow(),
conflictAlgorithm: ConflictAlgorithm.fail);
}
/// Update content for an existing [id].
Future<void> update(String id, String newContent) async {
final d = await db;
await d.update(
'vault',
{'content': Encryptor.encrypt(newContent)},
where: 'id = ?',
whereArgs: [id],
);
}
/// Delete by [id].
Future<void> delete(String id) async {
final d = await db;
await d.delete('vault', where: 'id = ?', whereArgs: [id]);
}
/// Get all entries (used for full list / search).
Future<List<VaultEntry>> getAll() async {
final d = await db;
final rows = await d.query('vault', orderBy: 'id COLLATE NOCASE ASC');
return rows.map(VaultEntry.fromDbRow).toList();
}
/// Search ids containing [query] (case-insensitive). Returns matching entries.
Future<List<VaultEntry>> search(String query) async {
if (query.trim().isEmpty) return getAll();
final d = await db;
final rows = await d.query(
'vault',
where: 'id LIKE ?',
whereArgs: ['%${query.trim()}%'],
orderBy: 'id COLLATE NOCASE ASC',
);
return rows.map(VaultEntry.fromDbRow).toList();
}
}

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import 'dart:convert';
import 'package:login_vault_app/constants.dart';
/// XOR cipher keyed by [AppConstants.encryptionKey], then base64-encoded.
///
/// Operates on raw bytes so any Unicode content round-trips correctly.
class Encryptor {
static List<int> _xorBytes(List<int> input, List<int> key) {
final out = List<int>.filled(input.length, 0);
for (var i = 0; i < input.length; i++) {
out[i] = input[i] ^ key[i % key.length];
}
return out;
}
/// Encrypt [plain] -> base64 string using the constant key.
static String encrypt(String plain) {
final keyBytes = utf8.encode(AppConstants.encryptionKey);
final xored = _xorBytes(utf8.encode(plain), keyBytes);
return base64.encode(xored);
}
/// Decrypt a base64 [cipher] produced by [encrypt].
static String decrypt(String cipher) {
final keyBytes = utf8.encode(AppConstants.encryptionKey);
final xored = _xorBytes(base64.decode(cipher), keyBytes);
return utf8.decode(xored);
}
}

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import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:login_vault_app/auth_service.dart';
import 'package:login_vault_app/theme_provider.dart';
import 'package:login_vault_app/auth_screen.dart';
import 'package:login_vault_app/dashboard_screen.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final auth = AuthService();
final theme = ThemeProvider();
final registered = await auth.isRegistered();
final email = await auth.getEmail() ?? '';
runApp(
MultiProvider(
providers: [
Provider<AuthService>.value(value: auth),
ChangeNotifierProvider<ThemeProvider>.value(value: theme),
],
child: MyApp(registered: registered, email: email),
),
);
}
class MyApp extends StatelessWidget {
final bool registered;
final String email;
const MyApp({super.key, required this.registered, required this.email});
@override
Widget build(BuildContext context) {
final theme = Provider.of<ThemeProvider>(context);
return MaterialApp(
title: 'Login Vault',
theme: ThemeData(
useMaterial3: true,
brightness: Brightness.light,
colorSchemeSeed: Colors.indigo,
),
darkTheme: ThemeData(
useMaterial3: true,
brightness: Brightness.dark,
colorSchemeSeed: Colors.indigo,
),
themeMode: theme.mode,
home: registered
? DashboardScreen(
auth: context.read<AuthService>(),
theme: theme,
email: email,
)
: AuthScreen(auth: context.read<AuthService>()),
debugShowCheckedModeBanner: false,
);
}
}

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import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:login_vault_app/auth_service.dart';
import 'package:login_vault_app/theme_provider.dart';
/// Settings: change app password, switch theme (dark/system), and Exit.
class SettingsScreen extends StatefulWidget {
final AuthService auth;
final ThemeProvider theme;
const SettingsScreen({super.key, required this.auth, required this.theme});
@override
State<SettingsScreen> createState() => _SettingsScreenState();
}
class _SettingsScreenState extends State<SettingsScreen> {
final _oldCtrl = TextEditingController();
final _newCtrl = TextEditingController();
String? _msg;
Future<void> _changePassword() async {
final oldP = _oldCtrl.text;
final newP = _newCtrl.text;
if (newP.isEmpty) {
setState(() => _msg = 'Password baru wajib diisi');
return;
}
final stored = await widget.auth.getAppPassword();
if (stored != null && stored != '__google__' && stored != oldP) {
setState(() => _msg = 'Password lama salah');
return;
}
await widget.auth.changePassword(newP);
setState(() => _msg = 'Password aplikasi berhasil diubah');
_oldCtrl.clear();
_newCtrl.clear();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Pengaturan')),
body: ListView(
padding: const EdgeInsets.all(16),
children: [
const Text('Tema',
style: TextStyle(fontWeight: FontWeight.bold)),
ListTile(
title: const Text('Gelap (Dark)'),
leading: const Icon(Icons.dark_mode),
trailing: Radio<ThemeMode>(
value: ThemeMode.dark,
groupValue: widget.theme.mode,
onChanged: (m) => widget.theme.setMode(m!),
),
onTap: () => widget.theme.setMode(ThemeMode.dark),
),
ListTile(
title: const Text('Sistem (System)'),
leading: const Icon(Icons.brightness_auto),
trailing: Radio<ThemeMode>(
value: ThemeMode.system,
groupValue: widget.theme.mode,
onChanged: (m) => widget.theme.setMode(m!),
),
onTap: () => widget.theme.setMode(ThemeMode.system),
),
const Divider(),
const Text('Ubah Password Aplikasi',
style: TextStyle(fontWeight: FontWeight.bold)),
TextField(
controller: _oldCtrl,
obscureText: true,
decoration: const InputDecoration(labelText: 'Password lama'),
),
TextField(
controller: _newCtrl,
obscureText: true,
decoration: const InputDecoration(labelText: 'Password baru'),
),
const SizedBox(height: 8),
ElevatedButton(
onPressed: _changePassword,
child: const Text('Simpan Password'),
),
if (_msg != null)
Padding(
padding: const EdgeInsets.only(top: 8),
child: Text(_msg!,
style: const TextStyle(color: Colors.green)),
),
const Divider(),
ListTile(
leading: const Icon(Icons.exit_to_app),
title: const Text('Keluar (Exit)'),
onTap: () {
// On Android, pop the whole stack then ask the system to close.
Navigator.of(context).popUntil((r) => r.isFirst);
if (Platform.isAndroid) {
SystemNavigator.pop();
} else {
exit(0);
}
},
),
],
),
);
}
}

40
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import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
/// Persists and exposes the app theme mode (system | dark).
class ThemeProvider extends ChangeNotifier {
static const _key = 'theme_mode';
ThemeMode _mode = ThemeMode.system;
ThemeProvider() {
_load();
}
ThemeMode get mode => _mode;
Future<void> _load() async {
final prefs = await SharedPreferences.getInstance();
final v = prefs.getString(_key);
if (v == 'dark') {
_mode = ThemeMode.dark;
} else if (v == 'light') {
_mode = ThemeMode.light;
} else {
_mode = ThemeMode.system;
}
notifyListeners();
}
Future<void> setMode(ThemeMode mode) async {
_mode = mode;
final prefs = await SharedPreferences.getInstance();
await prefs.setString(
_key,
mode == ThemeMode.dark
? 'dark'
: mode == ThemeMode.light
? 'light'
: 'system');
notifyListeners();
}
}

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import 'package:flutter/material.dart';
/// Result of [showEntryDialog]: an entry id + content.
class EntryInput {
final String id;
final String content;
EntryInput(this.id, this.content);
}
/// Dialog to add or edit an entry.
/// When [lockedId] is true, the id field is disabled (editing existing entry).
Future<EntryInput?> showEntryDialog(
BuildContext context, {
required String title,
required String id,
required String initialContent,
required bool lockedId,
}) {
final idCtrl = TextEditingController(text: id);
final contentCtrl = TextEditingController(text: initialContent);
return showDialog<EntryInput>(
context: context,
builder: (ctx) => AlertDialog(
title: Text(title),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
TextField(
controller: idCtrl,
enabled: !lockedId,
decoration: const InputDecoration(
labelText: 'ID (unik)', border: OutlineInputBorder()),
),
const SizedBox(height: 12),
TextField(
controller: contentCtrl,
maxLines: 5,
decoration: const InputDecoration(
labelText: 'Konten', border: OutlineInputBorder()),
),
],
),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx),
child: const Text('Batal')),
ElevatedButton(
onPressed: () => Navigator.pop(
ctx, EntryInput(idCtrl.text.trim(), contentCtrl.text)),
child: const Text('Simpan'),
),
],
),
);
}
/// Confirmation dialog; returns true if user confirms.
Future<bool?> showConfirmDialog(
BuildContext context, {
required String title,
required String body,
}) {
return showDialog<bool>(
context: context,
builder: (ctx) => AlertDialog(
title: Text(title),
content: Text(body),
actions: [
TextButton(
onPressed: () => Navigator.pop(ctx, false),
child: const Text('Batal')),
ElevatedButton(
style: ElevatedButton.styleFrom(backgroundColor: Colors.red),
onPressed: () => Navigator.pop(ctx, true),
child: const Text('Hapus', style: TextStyle(color: Colors.white)),
),
],
),
);
}

1
linux/.gitignore vendored Normal file
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flutter/ephemeral

128
linux/CMakeLists.txt Normal file
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@@ -0,0 +1,128 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "login_vault_app")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "com.omahcitra.login_vault_app")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

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@@ -0,0 +1,88 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)

View File

@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
#include <flutter_secure_storage_linux/flutter_secure_storage_linux_plugin.h>
void fl_register_plugins(FlPluginRegistry* registry) {
g_autoptr(FlPluginRegistrar) flutter_secure_storage_linux_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "FlutterSecureStorageLinuxPlugin");
flutter_secure_storage_linux_plugin_register_with_registrar(flutter_secure_storage_linux_registrar);
}

View File

@@ -0,0 +1,15 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

View File

@@ -0,0 +1,25 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
flutter_secure_storage_linux
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
jni
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)

View File

@@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the application ID.
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")

6
linux/runner/main.cc Normal file
View File

@@ -0,0 +1,6 @@
#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}

View File

@@ -0,0 +1,148 @@
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Called when first Flutter frame received.
static void first_frame_cb(MyApplication* self, FlView* view) {
gtk_widget_show(gtk_widget_get_toplevel(GTK_WIDGET(view)));
}
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "login_vault_app");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "login_vault_app");
}
gtk_window_set_default_size(window, 1280, 720);
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(
project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
GdkRGBA background_color;
// Background defaults to black, override it here if necessary, e.g. #00000000
// for transparent.
gdk_rgba_parse(&background_color, "#000000");
fl_view_set_background_color(view, &background_color);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
// Show the window when Flutter renders.
// Requires the view to be realized so we can start rendering.
g_signal_connect_swapped(view, "first-frame", G_CALLBACK(first_frame_cb),
self);
gtk_widget_realize(GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application,
gchar*** arguments,
int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
// MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
// MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line =
my_application_local_command_line;
G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID, "flags",
G_APPLICATION_NON_UNIQUE, nullptr));
}

View File

@@ -0,0 +1,21 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication,
my_application,
MY,
APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_

7
macos/.gitignore vendored Normal file
View File

@@ -0,0 +1,7 @@
# Flutter-related
**/Flutter/ephemeral/
**/Pods/
# Xcode-related
**/dgph
**/xcuserdata/

View File

@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"

View File

@@ -0,0 +1 @@
#include "ephemeral/Flutter-Generated.xcconfig"

View File

@@ -0,0 +1,18 @@
//
// Generated file. Do not edit.
//
import FlutterMacOS
import Foundation
import flutter_secure_storage_macos
import google_sign_in_ios
import shared_preferences_foundation
import sqflite_darwin
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
FlutterSecureStoragePlugin.register(with: registry.registrar(forPlugin: "FlutterSecureStoragePlugin"))
FLTGoogleSignInPlugin.register(with: registry.registrar(forPlugin: "FLTGoogleSignInPlugin"))
SharedPreferencesPlugin.register(with: registry.registrar(forPlugin: "SharedPreferencesPlugin"))
SqflitePlugin.register(with: registry.registrar(forPlugin: "SqflitePlugin"))
}

View File

@@ -0,0 +1,729 @@
// !$*UTF8*$!
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View File

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<key>IDEDidComputeMac32BitWarning</key>
<true/>
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View File

@@ -0,0 +1,117 @@
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View File

@@ -0,0 +1,7 @@
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View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
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View File

@@ -0,0 +1,13 @@
import Cocoa
import FlutterMacOS
@main
class AppDelegate: FlutterAppDelegate {
override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
override func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}

View File

@@ -0,0 +1,68 @@
{
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{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_16.png",
"scale" : "1x"
},
{
"size" : "16x16",
"idiom" : "mac",
"filename" : "app_icon_32.png",
"scale" : "2x"
},
{
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"idiom" : "mac",
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},
{
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"idiom" : "mac",
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},
{
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},
{
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},
{
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"idiom" : "mac",
"filename" : "app_icon_256.png",
"scale" : "1x"
},
{
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"idiom" : "mac",
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"scale" : "2x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_512.png",
"scale" : "1x"
},
{
"size" : "512x512",
"idiom" : "mac",
"filename" : "app_icon_1024.png",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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